Course Outline

Introduction to Android

  • Android SDK Features
  • Introducing the Development Framework
  • The Dalvik Virtual Machine
  • Android Application Architecture
  • Downloading and Installing the Android SDK

An Android Application

  • Creating a New Android Project
  • Creating an Android Virtual Device
  • Foreground and Background Applications
  • The Android Emulator

Applications and Activities

  • Introducing the Application Manifest File
  • Using Resources
  • The Android Application Lifecycle
  • Understanding an Application’s Priority and Its Process’ States
  • Creating Activities and the Activity Lifecycle
  • Fundamental Android UI Design
  • Defining Layouts
  • Creating New Fragments
  • The Android Widget Toolbox
  • Introducing Adapters

Defining and Using Styles

  • Elements of Style
  • Where to Apply a Style
  • The Available Attributes
  • Inheriting a Style

Using Intents and Broadcast Receivers

  • Using Intents to Launch Activities
  • Using Intents to Broadcast Events
  • Creating Intent Filters and Broadcast Receivers
  • Listening for Native Broadcast Intents
  • Monitoring Device State Changes Using Broadcast Intents

Using Internet Resources

  • Connecting to an Internet Resource
  • Using the Download Manager
  • Using Internet Services

Using File, Saving State, and Preferences

  • Creating and Saving Shared Preferences
  • Retrieving Shared Preferences
  • Introducing the Preference Framework and the Preference Activity
  • Including Static Files as Resources
  • Working with the File System

Databases and Content Providers

  • Introducing Android Databases
  • Introducing SQLite
  • Content Values and Cursors
  • Working with SQLite Databases
  • Querying a Database
  • Creating Content Providers
  • Using Content Providers

Working in the background

  • Introducing Services
  • Binding Services to Activities
  • Using Background Threads
  • Using AsyncTask to Run Asynchronous Tasks
  • Using Alarms

How to notify events

  • Introducing the Action Bar
  • Creating and Using Menus and Action Bar Action Items
  • Introducing Dialogs
  • Introducing the Notification Manager
  • Creating Notifications

Geocoding and Location-Based Services

  • Using Location-Based Services
  • Using the Emulator with Location-Based Services
  • Selecting a Location Provider
  • Finding Your Current Location
  • Using Proximity Alerts
  • Creating Map-Based Activities

Requirements

Participants should be familiar with a basic understanding of how to program in Java.

 21 Hours

Delivery Options

Private Group Training

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  • Pre-course call with your trainer
  • Customisation of the learning experience to achieve your goals -
    • Bespoke outlines
    • Practical hands-on exercises containing data / scenarios recognisable to the learners
  • Training scheduled on a date of your choice
  • Delivered online, onsite/classroom or hybrid by experts sharing real world experience

Private Group Prices RRP from €6840 online delivery, based on a group of 2 delegates, €2160 per additional delegate (excludes any certification / exam costs). We recommend a maximum group size of 12 for most learning events.

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